As I noted other player choices and designs, it was clear there was a meta (as it is called today, aka min-maxing/munchkin) regarding best, optimal builds to use. Point is, design concepts that worked well in my local gaming group got me killed in a few turns. The big board had various terrain features including a stream with real running water.
They had a 100 player free for all event where you got to pick one Mech, mod it and use that on a large board. Then I tried playing at a convention for the first time, I forget the convention name now, it was their first one at the Holiday Inn Newark.
Point is playing within our local circle gave limited exposure to different playstyles, we tended to stick with stock or do our own custom mods that were not really munchkin.
Most other places, while having a local scene, you could go out of the local area easier than us. My area is an Island with tolled bridges and little other ways on/off the Island so we tend to stick more with local players back then than those in other locations. When I started playing CBT, it was with local players back in the 1980s. "Fans of real-time strategy and first person shooters might find BattleTech slow but shouldn’t let that put them off, as BattleTech is a great and rewarding game, as well as an incredible introduction to the BattleTech setting.Since this kinda comes up in BattleTech related discussion of computer games, I wanted to get feedback here from TT play before commenting regarding the computer games. "BattleTech's success at making you feel-and want to live with-the interesting consequences of each mission is its greatest achievement, and will hopefully have an influence on other developers working in this genre." Won't astound everyone, but is worth your time and cash." "Impressive effort with a few noticeable problems holding it back. "It’s a delightful struggle to play against, as every month you squeeze together enough credits to make payroll feels just as good as slamming the eject button on a mech surrounded by enemies - a desperate victory against all odds."
"Despite a few technical shortcomings, BattleTech skillfully mixes a fascinating setting that deserves to be explored with a compelling story, extremely enjoyable sandbox elements, a ton of customization, and amazing tactical gameplay." Let's dive into the critic scores to see how this latest Action Strategy game is doing among the gaming sites! Open Critic currently lists the game at a Strong 81 rating, based on 21 scored reviews.
Not only will you be able to take on the game's single player campaign, but you can also take on a spot of PVP Multiplayer as you compete against friends online or practice your skills offline and take on a skirmish against the game's AI.
You will have 30 Mechs to pick from, with various abilities that can be used to aide them in battle, plus you'll even be able to pick your team of technicians to make sure the BattleMech is in top condition on the battlefield. Players will be able to control their very own Mech that can upgraded, customised and piloted as they fight in tactical turn based combat. This latest version of the popular series takes place in 3025 with the galaxy stuck in a never ending war, with Mechanized vehicles known as "BattleMechs" being used to fight between the warring houses. Now in 2018 the original creator Jordan Weisman has teamed up with the team behind the award-winning Shadowrun Returns to bring the next evolution in the series with he tactical turn based Mech Combat BATTLETECH. It's been over 30 years since the original BattleTech game made an appearance in 1984 when as a board game.